Hello everyone! It has been a long, tedious, but incredibly educational 10 weeks, and our project has come a long way. Did we get everything done we set out to do? Hell no. But we expected that and planned accordingly. In the end, we did have a good walk through of the level to show and the class really liked it.
If we had more time I would have:
Put a hole in the ceiling and done other things to make it look more post-apocalyptic
Added newspapers on the pillars and ground
Added a flickering light
Finish the subway texture
Add collision to the subway
Texture the turnstyles
All in all, I’m actually glad we didn’t invest more time into this than needed. David and I both learned a lot from this project and have realized that there are some core issues that need to be resolved with the Strewnfield idea in general before we continue on. While creating this small environment it really got us thinking about our game play mechanics and the rest of the world and how we would like to start over from scratch and build things from the ground up again. We are really looking forward to returning to the idea of Strewnfield without a 10-week time constraint and other classes.
No fears though! This blog will still be up and running. This summer, as I said, David and I plan on returning to the idea and working it out all over again. We’ll keep posting updates here.
But without further ado, here is 45 second video clip on the environment.














